![]() ![]() So - if I hosted a game - my role is "server", and I will use "well-known port, for example 6112" for this, and if I joining a game - my role is "client", and I will use "random port number in the range 49,152 to 65535" for this - correct? ![]() Post has been edited 3 time(s), last time on Jan 14 2013, 3:16 am by theleo_ua.įor TCP/IP, typically the server uses a well-known port, for example 6112 ( server), and the client (Starcraft on your PC) uses a random port number in the range 49,152 to 65535 What does it mean? Which categories are related to hosting games and to "possibility to play with NAT users without lags"? Is it show correct information? Should we beleive to the information, received by "/netinfo"?Īlso, "/netinfo" shows next information: Server TCP, Client TCP, Client UDP and Game UDP. Is it true?Īlso, there is "/netinfo" command in battlenet, which shows you your current opened ports. Someone told me, that Starcraft (by default) use random port for hosting games on battlenet, and this port is not from 6112-6119 range, so if you have NAT and want to host games on battlenet - it is not enough for you to forward ports 6112-6119 for this (also it is not enough for you to forward ports 6112-6119 for "not receiving lags in game, if second NAT user will be in game"). The question is next: are Scenario1 and Scenario 2 - possible?ģ) Same as 1 and 2, but about "receiving lags in game, if second NAT user will be in game" instead of "hosting games". Scenario 2: my Starcraft application used random port for hosting games (for example 1234 or 77888)īoth Scenario 1 and Scenario 2 means, that I did nothing in system registry (I didnt changed ports), so we are talking about default Starcraft behavior Someone want to join to me, and received "latency message", because my Starcraft application used ports 51xxx for hosting games if you are playing solo, then you'll just have to trial and error to find the best east server to connect to, and force the application to connect to that server all the time.1) Are ports 51xxx related to hosting games?Ģ) Scenario 1: I have a NAT (no one can join to my games), and I forwarded only ports 611x. if i recall correctly, there's like ~20 different IP's to choose from for east alone. the best thing to do is to find the server list in your registry (i don't have sc installed anymore so i don't know where it is exactly, so google it) and have you and your friends connect to the same bnet east server. the easiest thing you can do is to keep having other people host, or try hosting yourself, untill you get lucky. i've no idea why, but i've noticed that alot over the years. depending on the b.net east server you connect to, sometimes one east server just doesn't seem to be compatible with other east servers. as long as you can log on to bnet, your ports and everything are fine. i can tell you that if the host starts the game, at the end of the countdown and there's a bit of a pause before the screen changes to the map, and once the map starts and everybody lags like crazy - it has nothing to do with anybody's port or internet speed. Bnet servers have been pretty ******** every since they gone with their AT&T provider. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |